![]() ![]() ![]() Then we will have to change the effect ID between 7E and 8D to values between 93 and A2, of course this means that the Pixie Plate will inherit the effect ID number A3 !Īnd I have yet to gather the attitude to dare and attempt to modify the code hahah. There's another problem, the Multitype-code (on top of checking if the Pokémon bearing Multitype is Arceus) will check for the item-effect ID 7E only, and then will add +1 until the 15 th loop (or 16 th I don't remember clearly) which is where the code will abort the operation (meaning the code has found no match thus assumes Arceus as a Normal-type), so it means that the effect ID for the Plates need to be CONSECUTIVE. We hope information that youll find at this page help you in playing Pokemon Light Platinum on Game Boy Advance platform. Now we have 9 cheats in our list, which includes 9 cheats codes. There's 146 of them (from 01 to 92), so you could say if I want to add the Pixie Plate I will copy the code for the Plate and change the effect ID for 93. This page contains Pokemon Light Platinum cheats list for Game Boy Advance version. ![]() Multitype-code, as it is right now, has no way to handle the case for type 9 (?-type) for the case is inexistent in the code.Īlso items like the Plates have what I call an item-effect ID, for the Plates the effect ID are values between 7E and 8D inclusive. I tampered with the code to see if Arceus could stay in ?-form and I managed to do so, that is until I realized that in-battle the game still considers it Normal-type, which means the code to tamper with Arceus' type effectiveness as a defender is somewhere else. The problem lies in the code who tampers with Arceus' type, also the code is not gathered into 1 single subroutine (6 actually IIRC). Of course the Fairy-type replace the unused-? type (well, Curse but yeah )Īctually grid (I have the right to call you like that ?) it's fairly easy to add a functional item, in fact in my test ROM I made for myself the Pixie Plate and for all intents and purposes it works, complete with the ×1.2 boost for Fairy-type moves ![]()
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